POEBUILDER PoE 3.29 · Allflame
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POEBuilder.org beta. One skill in, full campaign tree out. Connectivity is validated against the PoB 3.29 passive graph when the engine is online.
SKILL → CLASS → CONNECTED PASSIVE PATH → POB

Generate a campaign-ready passive tree from a single skill.

POEBuilder builds one legal allocation sequence, slices it into Act 1–10 checkpoints, recommends a class and ascendancy, then exports the result as a Path of Building code.

11tree checkpoints
118endgame passives
1primary skill input
Primary skill
Recommended class
AscendancyRecommended archetype fit
Endgame target118 passivesConnected path, level ~95
CAMPAIGN ROADMAP

Act-by-act passive progression

A1
Level ~1314 passives
ORIGINAL POE TREE LAYOUT

Interactive passive tree

Previously allocated New this checkpoint Planned later Not in build
Open in official PoE Tree
Full passive tree100%
Official GGG 3.29 positions, groups, orbit geometry and locally cached artwork. Drag or pinch to move and zoom; double-click fits the generated build. This independent fan tool is not affiliated with or endorsed by Grinding Gear Games.
03 Suggested 6-link direction
04 Build profile
PATH OF BUILDING

Import code

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05 How the beta works
1

Profile the skill

Tags and damage-type hints choose an archetype, class and ascendancy direction.

2

Score the tree

Offense, life, suppression and archetype-relevant nodes receive build-specific value scores.

3

Route legally

High-value clusters are reached using shortest connected paths from the class start.

4

Export checkpoints

One legal 118-point sequence becomes Act 1–10 plus Endgame specs and a PoB import code.