SKILL → CLASS → CONNECTED PASSIVE PATH → POB
Generate a campaign-ready passive tree from a single skill.
POEBuilder builds one legal allocation sequence, slices it into Act 1–10 checkpoints, recommends a class and ascendancy, then exports the result as a Path of Building code.
11tree checkpoints
118endgame passives
1primary skill input
CAMPAIGN ROADMAP
Act-by-act passive progression
A1
Level ~1314 passives
ORIGINAL POE TREE LAYOUT
Interactive passive tree
Previously allocated
New this checkpoint
Planned later
Not in build
Full passive tree100%
Official GGG 3.29 positions, groups, orbit geometry and locally cached artwork. Drag or pinch to move and zoom; double-click fits the generated build. This independent fan tool is not affiliated with or endorsed by Grinding Gear Games.
03 Suggested 6-link direction
04 Build profile
PATH OF BUILDING
Import code
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05 How the beta works
1
Profile the skill
Tags and damage-type hints choose an archetype, class and ascendancy direction.
2
Score the tree
Offense, life, suppression and archetype-relevant nodes receive build-specific value scores.
3
Route legally
High-value clusters are reached using shortest connected paths from the class start.
4
Export checkpoints
One legal 118-point sequence becomes Act 1–10 plus Endgame specs and a PoB import code.